Modules are $5 plus $.46 fees (paypal, shows as shipping on invoice).  We will also accept money orders, just
email for details.  Once we receive your confirmed payment, we will email you the pdf of the module and certs that
go with it.  Contact us with any questions.

FWS I101: Web of Lies
Written By: Victor Long
In Richmond, Virginia an old florist is found murdered.  There are witnesses and plenty of evidence to convict the accused.  
So, why does the police chief want the case dropped?  Why does the family want the investigation halted?  This event is
intended for detective and reporter style characters.
A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905.  
(available now)


FWS A101: London Fires
Written By: Victor Long
The Society asks you to travel to London to investigate the arson of a known former safe house.  At this crucial rebuilding
stage, nothing is dismissed as coincidence.  Has an old enemy tracked the Fellowship down?  Or, perhaps a lost member is
covering their tracks.
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.  (available
now)

FWS A102: Snakes on a Plain
Written By: Peter Parker
In the high desert of Arizona, the earth is scarred deep by an ancient impact. Now, something sinister and evil sends twisted
minions to gather power. Who knows what its plans are, or what it seeks in the wilderness?
A D20 event designed for low-level characters set in the Fellowship of the White Star setting of Earth, 1905.  (available now)


FWS A103: Our First Opportunity
Part one of The White Realm series
Written By: David Nadolny
The Fellowship has tasked you with a mission normally reserved for Ambassadors or Gatherers rather than Hunters, but with
membership numbers so small, you must step up to perform the task…
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)


FWS A104: Tears Beneath the Mask
Part One of The Heritage series
Written By: Jennifer Middleton
With Special Advice from: Cait Davis
As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along the way,
tales of days gone by resurface and that’s not all. When a face from the past greets you, will you defend the honor of the
Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals?
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.
(available now)

FWS A105: The Living Rock
Written By: Victor Long
In the Land Down Under, a search for a powerful Amulet leads scientists and Fellowship members on a discovery of life.  
There are more creatures in the ocean than on land, and more secrets.  And one is just as dangerous as the other.
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)


FWS A106: Crypt of Deception
Part two of The White Realm series
Written By: David Nadolny
The Tsar of Russia wants to meet with the heroes.  Could it be a trap or does he really need their help?  This could be a great
opportunity for the Fellowship.
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)


FWS B101: Greased Lightning
Written By: Victor Long
The Fellowship has summoned you to Detroit, Michigan to recover the worldly possessions of some murder victims.  Can this
task be as straightforward as it sounds?
A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS A107: The Village
Part three of The White Realm series
Written By: David Nadolny
Rasputin is on the move and the Russian winter is approaching.  Can the heroes trace his steps and put right the evil works
that he is planning or will his plots be allowed to fester under a blanket of snow for the long Russian winter?
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available
now))


FWS A108: Family Matters
Written By: Victor Long
The Fellowship asks you to contact an old Librarian and try to bring him back into the group. But finding him after all this time
proves to be more difficult than anticipated. If you can't find him, will his research be enough?
A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)


FWS B103: Family Secrets
Written By: Victor Long
When vandalism turns to murder, most people look to the police for help.  When the culprit is the walking remains of the dead,
only the agents of the Fellowship of the White Star can handle the problem.  Set in Boston, MA.
A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS B104: Family Business
Written By: Victor Long
An experienced veteran member asks for help. Is it a plan to mentor the next generation of operatives, or something he can't
handle on his own?.
A D20 event designed for low level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS B102: Thunderbirds!
Written By: David Nadolny
With thanks to Peter Parker for Winslow, AZ detail.  Tales of bird monsters larger than a man have been told for hundreds of
years, so why has the Fellowship dispatched you to investigate a rash of sightings in rural Arizona?
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS B105: The Rock
Written By: David Nadolny
A series of unexplained deaths on Gibraltar has been brought to the attention of the Fellowship. With the Queen of England
visiting soon, you are tasked with investigation the deaths and seeing if there is any danger for the Queen.
A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS A109: Lifebridge
Written By: Victor Long
Near the united State’s first tourist attraction is a powerful amulet being sought by agents of the Six Fingered Hand, as well as
The Order of the Dragon.  Can you recover it for the Fellowship before either of them get it?  And, can you discover why they
want it?  
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (
Gen Con
2008 premiere, available for order Sep 8, 2008)

FWS A110: Ghosts of the Shaitani
Written By: Paul Dorothy & Victor Long
Lion attacks in Africa aren't usually cause for alarm, but when specific lions are recognized by a specific hunter, a specific
organization takes interest.  Be prepared to leave the comforts of western civilization and trek deep into the wilds of East
Africa.  
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS A111: The Hunt at Stella Point
Written By: Paul Dorothy & Victor Long
Assassins have come to Africa.  Tribesman have banded together and tried to enact their own retribution, but the killers have
fled to sacred ground.  The Fellowship is asking you to assist in finding the killers and retrieving the sacred items they have
stolen.  
A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. (available now)

FWS I102: Little Girl Lost
Written By: JD Hanna & Peter Parker
A distraught father reaches out to a friend of the family to locate his missing daughter and her governess.
A D20 event designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 1905.  
(available now)

FWS D101: The Wallachia Castle
Written by: David Nadolny
Information has been received on the location of an imprisoned member of the Fellowship. A rescue mission has been
mounted and your group will act as logistical support, but will it remain so? (While it is not necessary, heroes planning on
pursuing the Knight prestige class are encouraged to play. As a warning, minor spoilers are included for those who have not
played modules A103, A106, and A107).
A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905 (available on
July 28, 2008).


Other Modules in Development names subject to change, finish dates completely dependent on author's free time :)
Intrigue at Battle Creek
Lady in Red
Jekyll Island
(set for playtest)
(3) Flying Dutchman Trilogy
A Haunted House
Down in Texas
That's where the Gold Is!
The Darkest Spot in the Darkness
A Mammoth Case of TB
A Night at the Chicago Museum
Stink Apes!
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