The game uses 3.5 edition rules and is set in semi-historic Edwardian earth 1905-1914 with a horror atmosphere that is hidden from the view of the common people. In our version of earth, magic still exists in a limited form and the players will create heroes to investigate suspicious events and battle evil supernatural beings. Envision western cowboy heroes battling zombies in mines, archaeologist heroes investigating tombs in Egypt, British soldier heroes weeding out voodoo cults in Jamaica, Arctic explorer and Eskimo guide heroes seeking the Yeti, City detective heroes investigating strange crimes, etc... It is an ongoing campaign that focuses on role playing, investigation and horror. That isn't to say that there isn't combat, it just isn't the primary focus. The campaign will plan to have run until 1914 (each real year, we will roll the clock forward and have modules set in that year and base part of them off historic events) and certain missions can change "real" world history events. This game will allow the players to continue to build up their character within our campaign. Our game has an exciting set of unique skills and feats and is certain to please anyone who finds adventuring in the early 20th century intriguing. The book also includes unique artwork from artists we have recruited. If you don't have a character, no problem, simply grab one of the pre-generated characters from the documents page.
Authors that have written modules so far include: Jonah Bowen, Laura Critzer, Wes Davis, Paul Dorothy, Bruce Finch, JD Hanna, J Jones, Victor Long, Misty Long, Brian Martin, Jennifer Middleton, Dave Nadolny, Peter Parker, Alex Shay, Timothy Travis and Steve Yee.
See the documents page for files on errata, character creation guidelines, wizard spell listings, etc...
Generally, we will use a 28 Point Buy.
All characters must be human (and will get the +1 skill point and feat that humans get.)
The following classes from the PHB will be allowed: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Rogue, and Wizard.
If you choose to play a Cleric you may choose 2 domains from the PHB. You may choose 2 domains regardless of your cleric's religion. Again, rather than risk offending anyone by declaring domains per religion, we are going to depend on the player to choose domains appropriate for their character's belief system.
Thenodrin Presents is a new gaming company headed by a trio of players who want to fill a void in horror campaigns. Friends encouraged us to share this project with others who enjoy playing in a horror setting with an investigative intense setting rather than a combat heavy game. Our new game book describes the setting we have developed on semi-historic Earth 1905-1914. We premiered our games campaign book, Fellowship of the White Star – Legacy of the Rose as well as two new modules, at Origins 2007 with fifteen tables playing.
In addition to our game and related materials, we are excited to present short fiction works at very cheap prices under our store area. We are also interested in purchasing good short fiction works, please send submissions to Thenodrin@fellowshipwhitestar.com
coming in second. A big thank you to those that voted for us!