Most modules are $5.50 plus sales tax in Ohio.  We will also accept money orders, just email for details.  Once
we receive your confirmed payment, we will email you the pdf of the module and certs that go with it.  
Modules
are emailed each evening
(except when we are at cons or on vacation).  Contact us with any questions.


1911 Modules:

1911 features two, three-part series of modules. The first deals with the building of the
Titanic and the second deals with the Death Qabal.




FWS A701: Shipyard, Part One of the Titanic Building series
Written by Brian Martin
Problems abound at Harland and Wolff, where construction has begun on two of the greatest ocean liners ever conceived.
Agents are sent to uncover as much as they can. An FWS event for low/mid-level heroes skilled at personal interaction
and blending in set on Sunday, April 23, 1911
Premiere for FOPCon 2014

FWS A702: Supply and Demand, Part Two of the Titanic Building series
Written by Steve Yee
The portly clerk carefully inspects the wrought-iron rivet.  Suddenly, he gasps.  Eyes bulging, he fearfully watches the
ghost of an old woman slowly rise up from the floor.  Cold, ethereal fingers snatch the rivet from his trembling hands.
The ghost screeches, “Mine!!”  He calmly replies, “But, of course, Madam," and promptly faints.  Do you have what
it takes to resolve a simple haunting? A dangerous, investigative FWS event for mid to high level Heroes set on
January 9, 1911.
Premiere for Origins 2014

FWS A703: The Enemy of my Enemy (FKA WHAT THE?), Part Three of the Titanic Building
series
Written by Timothy Travis
More problems at Harland and Wolff, where construction has begun on two of the greatest ocean liners ever conceived. An
FWS event for mid-level heroes set on Sunday, June 18, 1911. This module contains a difficult combat scene.
Premiere for Origins 2014

FWS A704: Lone Star Nation, Part One of the Death Qabal Plots series
Written by Bruce Finch
Urban legend has it that after the Civil War, Texas was given the option of becoming its own country. Are they now trying
to accept that offer? An FWS event for Mid/High level characters set on February 20, 1911.
Diplomatic heroes
encouraged.
Premiere for Origins 2014

FWS A705: The Mexican Revolution, Part Two of the Death Qabal Plots series
Written by David Nadolny
Is evil influencing the Mexican Revolution? Is Madero or Diaz involved? An FWS event for High level heroes set on
Tuesday, April 11, 1911.
A balanced group or combat heavy group is recommended. Players should come
with a tally of the number of negative notices they have from these major Qabals: Death/Diamond
Qabal, Six-Fingered Hand (include You Killed Me certs), Cherufe, and Children of Ceres.
Premiere for FOP 2014

FWS A706: Big Game Hunter, Part Three of the Death Qabal Plots series
Written by Paul Dorothy
Teddy Roosevelt has just finished his African expedition and hasn't gotten re-involved in American politics yet, so what
kind of trouble could he be in? An FWS event for mid/high level heroes set on Monday, June 26, 1911.
Almost all of
the heroes recruited for the mission should be combat capable.
Premiere for Origins 2014

FWS A707: Terrarium, Part Eight of the White Realm series
Written by David Nadolny
Entire villages are disappearing in rural Russia. Rasputin is certainly involved. An FWS event for High level heroes set on
Sunday, September 10, 1911.
Premiere for GenCon 2014

FWS B701: Origins 2014 Interactive, Doctor, Doctor
Written by Victor Long
An FWS interactive event for all level heroes set on ??day, ?? ??, 1911.
Premiere for Origins 2014

FWS B703: Empire de la Mort
Written by Brian Martin
Five years after her first disappearance, an agent of the Fellowship has gone missing in Paris once again, and
investigators have been summoned to track her down. This challenging FWS event is the sequel to B204:
Theatre de la Mort. An FWS event designed for high-level characters set in the Fellowship of the White Star
setting of Earth, Friday, October 13, 1911.
Premiere for Origins 2014

FWS B705: If I Had a Hammer
Written by Victor Long
Reports of ghosts in a small Appalachian town get the attention of the Fellowship. Why are there so many ghost stories?
Surely not all of them are true. An FWS event for high/epic level heroes (levels 11-20) set in 1911. Diviners are highly
recommended.
Premiere for Halloween Con 2014

FWS B706: Cowboys from Hell
Written by Ray Rickets
A national hero has gone missing in the west it is the party’s job to find and rescue him. A combat event for high level
heroes set in Parker, Arizona on June 18, 1911
Premiere for Bounty of Grick 2014

FWS B707: Flee the Darkness
Written by Miles Hawkings
Hunters are dispatched to Japan to respond to the call for aid from the Black Dragon Society regarding the appearance
of another mysterious magical mask. An urban investigation, horror and combat FWS event for mid-level heroes set on
Sunday, October 8, 1911. Part Two of Rage of Elements (Part 1 was A506 Fist of Earth)
Premiere for Halloween Con 2014

FWS B708: Six Fingered Discount
Written by Don Webber
All work and no play make Hunters very tired and cranky.  One wishes to have a party for some of her closest friends.  But
when the host is attacked by an old foe, the guests must rush to the rescue.  A combat intensive mid-high level adventure
set in San Francisco, CA.  August 7th, 1911
Premiere for Witt Con 2014

FWS B709: The Pirate's Gift
Written by Michael Hebert
What has suddenly interested people in pirate treasure buried somewhere in Louisiana? An FWS event for Mid-High level
heroes set on Thursday, September 7, 1911.
Premiere for Halloween Con 2014

FWS B710: The Agadir Crisis
Written by David Nadolny
The French and Germans are at it again in Morocco. What does this have to do with the Fellowship? An FWS event for
high/epic level heroes set on Thursday, July 6, 1911, 8am. Only a group with a diplomatic character and a balanced
combat group would be recruited by the Fellowship.
Premiere for Halloween Con 2014

FWS B711: The Baron's Lament
Written by Greg Brown
The Fellowship is called to find out why bodies are disappearing in Bridgetown. What is actually happening? They don't
just get up and walk away...right? Does the local religion have anything to do with it? It is up to The Fellowship of the
White Star to find out why the bodies are disappearing and return them back to where they belong. An FWS event
for mid-level characters set on July 23, 1911.
Premiere for Halloween Con 2014

FWS D701: Beginning the Circle
Written by Victor Long
A few drownings in a small Canadian fishing town might not get the interest of Fellowship Gatherers on its own. But, a
team is called for when it is discovered all of the victims have a star carved into the backs of their necks. Is this a
message? A warning? A trap? An FWS event for any level heroes set on Wednesday, August 23, 1911.
Premiere for Gen Con 2014

FWS I701: For Whom the Log Rolls
Written by Michael Knabusch
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall?  Too bad you aren’t there for a
vacation.  Strange events have unsettled a logging camp, and due to their nature, you have been asked to
investigate…quietly. An Intro level event (with 3rd level intro heroes) for Fellowship of the White Star  set on
Friday, October 20, 1911.
Premiere for Origins 2014
1911 Modules