Most 1906 modules are $5.00 plus sales tax in Ohio.  We will also accept money orders, just email for details.
Once we receive your confirmed payment, we will email you the pdf of the module and certs that go with it.  
Modules are emailed each evening.  Contact us with any questions.

1906 Modules:

FWS A201: Canadian Romance
Written by Victor Long
A mysterious man is traveling to Niagara Falls. The Fellowship asks you to follow him and determine if he is a threat, a
possible ally, or a coincidental innocent. This is an event for low-level heroes, 3/23/1906.
Premiered at Wittcon 2010

FWS A202: Diamonds and Gold
Written by Victor Long and David Nadolny
The Fellowship sends you to San Francisco in pursuit of suspected members of the Diamond Qabal. Where do you begin
to find two people in one of the most densely populated cities in the United States?  
Part One of the Faulty Towers
series.
This is an event for low to mid level heroes set in the Fellowship of the White Star campaign of Earth, 1/12/1906.

FWS A203: Panic in the Sky!
Written by Victor Long
The sky has turned red and the Oracles want to know why. All signs point to a great disaster. Perhaps an important man
will die, or a city will be destroyed. The Fellowship sends you to Coney Island to consult with a fortune teller to try and get
more information before the tragedy happens. This is an event for low level heroes in the setting of the Fellowship of the
White Star campaign of Earth, 1/4/1906.

FWS A204: California Burning
Written by Bruce Finch and Laura Critzer
Travel to San Francisco to help Chief Sullivan stop a murderer who uses arson to cover his tracks. The strange thing is all
evidence shows that the arsonist burns himself up at the scene of each crime.
Part Two of the Faulty Towers series.
This is an event for low to mid level heroes set in the Fellowship of the White Star setting of Earth, 3/7/1906.

FWS A205: Panic in the Fire!
Written by Victor Long
The Oracles send you to Hawaii to consult with the mystics of Pele regarding the red sky. The sky seems to be a warning
of tragedy. You need to find out more specifics so that the Fellowship can try and prevent it. This is an event designed for
low to mid level heroes set in the Fellowship of the White Star setting of Earth, 2/16/1906.

FWS A206: Save the Arm
Written by Victor Long
The Presidio in San Francisco is the source of an outbreak of Plague. The Doctors send you to stop the infection from
spreading at all costs.
Part Three of the Faulty Towers series. (While it is not necessary, heroes planning on
pursuing the Knight prestige class are encouraged to play). This is an event for low to mid level heroes set in the
Fellowship of the White Star setting of Earth, 3/20/1906.

FWS A207: Panic in the Water
Written by Victor Long
Board a ship in San Francisco and help escort fellow members of the Fellowship on a secret mission. It is a simple escort
mission that could prevent the end of the world. This is an event for low to mid level heroes set in the Fellowship of the
White Star setting of Earth, 4/1/1906.
Premiered at Pentacon 2009

FWS A208: The Fat Lady's Song
Written by Victor Long
The Fellowship sends you to attend the Opera in San Francisco. Caruso is performing to a sold out theatre, unless agents
of the Six-Fingered Hand get to him first.
Part Four of the Faulty Towers series. This is an Interactive event for all level
heroes in the Fellowship of the White Star campaign that occurs on 4/17/1906.
*Please note that this interactive event was designed for play by approximately 18 players and 10 judges. Requests to run
this interactive as an official event may be requested by emailing thenodrin@fellowshipwhitestar.com
Premiered at Origins 2009.  The writeup of this interactive is not yet available and we don't know when it will be.

FWS A209: Panic in the Ground!
Written by Victor Long
Entire buildings are being swallowed by sudden sinkholes. An important Fellowship member is trapped in one of them.
You have less than four hours to find him and get to the surface safely.
Part Five of the Faulty Towers series. This
is an event for low to mid level heroes set in the Fellowship of the White Star setting of Earth, 4/18/1906.

FWS B201: Le Paradis Perdu
Written by Brian Martin
The Fellowship sends you to Haiti, the Pearl of the Caribbean, to acquire a mysterious object. But when the heroes meet
its owner, they discover that completing the deal will be much more involved than negotiating a price (It is recommended
that players who speak French-Creole or French play this adventure). An event designed for low level characters set in the
Fellowship of the White Star campaign of Earth, 8/6/1906.

FWS B202: An American Werewolf in Bolton
Written by Victor Long
A werewolf is terrorizing the British countryside. The Fellowship needs for you to track it down and kill it before the next full
moon. The fate of a Guardian depends on it.  An event designed for low level characters set in the Fellowship of the White
Star campaign of Earth, 1/18/1906.
Premiered at Gen Con 2009.

FWS B203: Give me Liberty AND Give me Death, Part 1 of the Liberty Series
Written by Brian Martin
The Fellowship sends you to investigate the death of a writer in a small town in Wisconsin, USA. Is it a case of life imitating
art or art imitating life? Heroes with the Psychology feat are encouraged to participate in this event. This event is designed
for low level characters set in the Fellowship of the White Star campaign of Earth, 7/18/1906.

FWS B204: Theatre de la Mort
Written by Brian Martin
An agent of the Fellowship has failed to report for a mission, and you are sent to Paris to check on their welfare. But who
exactly is Remy Loisel? Ride the new metro line, visit quaint cafes, and take in one of Paris' oldest shows. (It is
recommended that players who speak French and/or are planning to pursue the Psycho prestige class play this adventure.)
An adventure designed for mid level characters set in the Fellowship of the White Star setting of Earth, 5/17/1906.
Premiered at Gen Con 2009

FWS B205: Nature of the Beast
Written by Timothy Travis
A Gatherer sent to investigate rumors of “large wolves” attacking loggers in the forests near Harrison Mills in the Canadian
Rockies has disappeared. Your party is asked to travel to Harrison Mills and locate the missing Gatherer. This is an event
for low level heroes in the setting of the Fellowship of the White Star, Earth 3/10/1906.
Premiered at Pentacon 2009

FWS B206 Automatic
Written by Brian Martin
The Fellowship sends you to the mountains of West Virginia to investigate the supernatural claims of a sickly girl. But will
you be the only ones interested in her abilities? (It is recommended that characters with the Sixth Sense feat play this
adventure.) This is an event for low-level heroes in the setting of the Fellowship of the White Star, Earth 8/15/1906.
Premiered at Pentacon 2009

FWS B207 Manual Labor
Written by David Nadolny
Wow are you dirty after that mission in the sewers. A hot bath and a change of clothes would sure feel good just about
now. So why is this debriefing taking so long? A mid level adventure set in the Fellowship of the White Star campaign
on Wednesday 6/13/1906.
Heroes under level 6 are severely discouraged from playing this event. This adventure
is recommended for heroes who have already played B102 Thunderbirds!, B105 The Rock and/or B206 Automatic,
but it isn’t required.

FWS B208 Death, Liberty, and the Pursuit of Happiness, Part 2 of the Liberty Series
Written by Brian Martin
The Fellowship returns to Liberty, Wisconsin, this time to investigate a macabre event on a dairy farm. Can the characters
uncover secrets festering under the surface of this small town before it is too late? Part 2 in the Liberty series. (It is
recommended that players participate in Give Me Liberty and Give Me Death before playing this adventure.)
This is an adventure designed for low- and mid-level characters set in the Fellowship of the White Star setting of Earth,
9/24/1906.
Premiered at U-Con 2009

FWS B209: The Greatest Gift of All
Written by Victor Long
When a Fellowship Hunter dies in a hospital under mysterious circumstances is it coincidence, or a new plot by one of the
White Star’s enemies? A holiday event for low level heroes set in the Fellowship of the White Star setting of Earth, 12/31/1906.

FWS D201: Island Estate
Written by Victor Long
The Oracles have found the hidden base of the Six-Fingered Hand on an isolated island in the Pacific Ocean. They arm
you with six powerful amulets and send you to stop their plan to destroy the world. This is a combat heavy event for mid
to high level heroes that occurs on 4/15/1906.
Warning that this module may be more suited to combat and sneaky
characters.
The exciting conclusion to the amulet series!

FWS D202: City of the Dead
Written by Victor Long
The Irish, Scottish and Chinese cultures clash in a violent battle for property in the city of San Francisco. But, there is a
fourth minority who wants a segment of town for their own. The Undead. Part Six of the Faulty Towers series. This is an
event for all level heroes set in the Fellowship of the White Star setting of Earth, May of 1906.
 Premiered at Gen Con
2009

FWS I201: A Museum for the Common Folk
Written by David Nadolny
You have a job to do at the old McKittrick mansion. Now what is all this hogwash about the place being haunted?
This is a 1906 intro module is playable with the pre-gens provided or with first level characters with no experience.
Set in San Francisco on 3/2/1906.
The pre-gen characters that are provided at the end of the module fit the module the best. If they are not used, players
will need to supply their own role-play reason for being invited.  
Premiered at Origins 2009.
USGS
by Rosendahl at www
public domain image
by Arnold Genthe, 1906
Cover page of Le Petit
Journal 20 0ctober 1907
L'apache est la plaie de
Paris
Stewart & Rogers
1906