1905 Most modules are now $4 (excepts A101, A102, B101 and I101 which are only $1 as a way to introduce
people to the campaign). We will also accept money orders, just email for details. Once we receive your
confirmed payment, we will email you the pdf of the module & certs that go with it that night. Contact us
with any questions.

FWS I101: Web of Lies
Written By: Victor Long
In Richmond, Virginia an old florist is found murdered.  There are witnesses and plenty of evidence to convict the accused.
So, why does the police chief want the case dropped?  Why does the family want the investigation halted?  This event is
intended for detective and reporter style characters. A module designed to introduce players and characters to the
Fellowship of the White Star campaign of Earth, 02/19/1905.

FWS A101: London Fires
Written By: Victor Long
The Society asks you to travel to London to investigate the arson of a known former safe house.  At this crucial rebuilding
stage, nothing is dismissed as coincidence.  Has an old enemy tracked the Fellowship down?  Or, perhaps a lost member
is covering their tracks. A module designed for low-level characters set in the Fellowship of the White Star campaign of
Earth, 01/17/1905.

FWS A102: Snakes on a Plain
Written By: Peter Parker
In the high desert of Arizona, the earth is scarred deep by an ancient impact. Now, something sinister and evil sends
twisted minions to gather power. Who knows what its plans are, or what it seeks in the wilderness? A module designed
for low-level characters set in the Fellowship of the White Star setting of Earth, 04/05/1905.

FWS A103: Our First Opportunity
Part one of The White Realm series
Written By: David Nadolny
The Fellowship has tasked you with a mission normally reserved for Ambassadors or Gatherers rather than Hunters,
but with membership numbers so small, you must step up to perform the task… A module designed for low-level
characters set in the Fellowship of the White Star campaign of Earth, 11/15/1905.

FWS A104: Tears Beneath the Mask
Part One of The Heritage series
Written By: Jennifer Middleton
With Special Advice from: Cait Davis
As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along
the way, tales of days gone by resurface and that’s not all. When a face from the past greets you, will you defend the
honor of the Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals?
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 12/5/1905.


FWS A105: The Living Rock
Written By: Victor Long
In the Land Down Under, a search for a powerful Amulet leads scientists and Fellowship members on a discovery of life.  
There are more creatures in the ocean than on land, and more secrets.  And one is just as dangerous as the other.
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 06/13/1905.


FWS A106: Crypt of Deception
Part two of The White Realm series
Written By: David Nadolny
The Tsar of Russia wants to meet with the heroes.  Could it be a trap or does he really need their help?  This could be a
great opportunity for the Fellowship. A module designed for low-level characters set in the Fellowship of the White Star
campaign of Earth, 11/29/1905.

FWS B101: Greased Lightning
Written By: Victor Long
The Fellowship has summoned you to Detroit, Michigan to recover the worldly possessions of some murder victims.
Can this task be as straightforward as it sounds? A module designed for any-level characters set in the Fellowship
of the White Star campaign of Earth, 03/17/1905.


FWS A107: The Village
Part three of The White Realm series
Written By: David Nadolny
Rasputin is on the move and the Russian winter is approaching.  Can the heroes trace his steps and put right the evil
works that he is planning or will his plots be allowed to fester under a blanket of snow for the long Russian winter? A
module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 12/6/1905.

FWS A108: Family Matters
Written By: Victor Long
The Fellowship asks you to contact an old Librarian and try to bring him back into the group. But finding him after all
this time proves to be more difficult than anticipated. If you can't find him, will his research be enough? A module
designed for low level characters set in the Fellowship of the White Star campaign of Earth, 04/10/1905.



FWS B102: Thunderbirds!
Written By: David Nadolny
With thanks to Peter Parker for Winslow, AZ detail.  Tales of bird monsters larger than a man have been told for hundreds
of years, so why has the Fellowship dispatched you to investigate a rash of sightings in rural Arizona?
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 05/1/1905.

FWS B103: Family Secrets
Written By: Victor Long
When vandalism turns to murder, most people look to the police for help.  When the culprit is the walking remains of the
dead, only the agents of the Fellowship of the White Star can handle the problem.  Set in Boston, MA.
A module designed for low level characters set in the Fellowship of the White Star campaign of Earth, 04/27/1905.

FWS B104: Family Business
Written By: Victor Long
An experienced veteran member asks for help. Is it a plan to mentor the next generation of operatives, or something he
can't handle on his own?.
A module designed for low level characters set in the Fellowship of the White Star campaign of Earth, 05/8/1905.

FWS B105: The Rock
Written By: David Nadolny
A series of unexplained deaths on Gibraltar has been brought to the attention of the Fellowship. With the Queen of
England visiting soon, you are tasked with investigation the deaths and seeing if there is any danger for the Queen.
A module designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 03/23/1905.

FWS A109: Lifebridge
Written By: Victor Long
Near the united State’s first tourist attraction is a powerful amulet being sought by agents of the Six Fingered Hand, as
well as The Order of the Dragon.  Can you recover it for the Fellowship before either of them get it?  And, can you
discover why they want it?  
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 07/03/1905.

FWS A110: Ghosts of the Shaitani
Written By: Paul Dorothy & Victor Long
Lion attacks in Africa aren't usually cause for alarm, but when specific lions are recognized by a specific hunter, a specific
organization takes interest.  Be prepared to leave the comforts of western civilization and trek deep into the wilds of East
Africa.  
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 07/14/1905.

FWS A111: The Hunt at Stella Point
Written By: Paul Dorothy & Victor Long
Assassins have come to Africa.  Tribesman have banded together and tried to enact their own retribution, but the killers
have fled to sacred ground.  The Fellowship is asking you to assist in finding the killers and retrieving the sacred items
they have stolen.  
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 08/19/1905.

FWS I102: Little Girl Lost
Written By: JD Hanna & Peter Parker
A distraught father reaches out to a friend of the family to locate his missing daughter and her governess.
A module designed to introduce players and characters to the Fellowship of the White Star campaign of Earth, 04/15/1905.  

FWS D101: The Wallachia Castle
Written by: David Nadolny
Information has been received on the location of an imprisoned member of the Fellowship. A rescue mission has been
mounted and your group will act as logistical support, but will it remain so? (While it is not necessary, heroes planning on
pursuing the Knight prestige class are encouraged to play. As a warning, minor spoilers are included for those who have
not played modules A103, A106, and A107).
A module designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 12/14/1905

FWS B106: Jekyll Island
Written by David Nadolny
The rich and affluent have built themselves a quiet vacation spot on a secluded island off the coast of Georgia, but what
was that noise out in the woods? (While it is not necessary, Doctor characters are encouraged to play).
A module designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 12/31/1905
and (1/1/1906).

FWS B107: Silent Night
Written by Victor Long
An Oracle has experienced a mundane crime of robbery. But, the items stolen could have disastrous supernatural
consequences. You must solve the crime before the criminals realize what they have and before the local police confiscate
the artifacts. A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth,
12/24/1905.

FWS B108: Lady in Red
Written by David Nadolny
A mysterious dancer who has become popular in Paris recently is somehow involved in a series of unusual events. Your
group has been sent to investigate this dancer known as Mata Hari. (It is recommended that characters who speak
French play this event).
A module designed for mid-level characters set in the Fellowship of theWhite Star campaign of Earth, 4/14/1905
(low level characters play this module at their own significant risk).

FWS A112: Turf War
Written by Victor Long
The Javanese have had enough of Dutch rule and are revolting to reclaim their homeland. Will you help maintain civilization,
or assist the oppressed natives?
A module designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 12/16/1905.

FWS A113: intrigue at Battle Creek
Written by Victor Long
When the Fellowship sends you to find information, what favors might you need to do in order to obtain it? What secrets might
you be asked to exchange with a patient of the Battle Creek Sanitarium in order to complete your objective?
A module designed for all-level characters set in the Fellowship of the White Star setting of Earth, 06/24/1905.



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